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Learning WebRTC

You're reading from   Learning WebRTC Develop interactive real-time communication applications with WebRTC

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781783983667
Length 186 pages
Edition 1st Edition
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Author (1):
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Daniel M. Ristic Daniel M. Ristic
Author Profile Icon Daniel M. Ristic
Daniel M. Ristic
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with WebRTC FREE CHAPTER 2. Getting the User's Media 3. Creating a Basic WebRTC Application 4. Creating a Signaling Server 5. Connecting Clients Together 6. Sending Data with WebRTC 7. File Sharing 8. Advanced Security and Large-scale Optimization A. Answers to Self-test Questions Index

Constraining the media stream

Now that we know how to get a stream from the browser, we will cover configuring this stream using the first parameter of the getUserMedia API. This parameter expects an object of keys and values telling the browser how to look for and process streams coming from the connected devices. The first options we will cover are simply turning on or off the video or audio streams:

navigator.getUserMedia({ video: false, audio: true }, function (stream) {
  // Now our stream does not contain any video!
});

When you add this stream to the <video> element, it will now not show any video coming from the camera. You can also do the opposite and get just a video feed and no audio. This is great while developing a WebRTC application when you do not want to listen to yourself talk all day!

Tip

Typically, you will be calling yourself a lot while developing the WebRTC applications. This creates the phenomenon known as audio feedback where you are being recorded through the...

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