Summary
This chapter was all about physics and moving the player. We even refreshed our vector math a bit. Now the player character can move off the screen! Furthermore, they can run through walls.
In Chapter 9, we’ll fix these problems in collision detection, even creating collectibles, such as money.
First, we’ll need to learn how to separate parts of our scene tree into their own scene files and use those. Come along for a little detour in the next chapter.