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Learning D

You're reading from   Learning D Leverage the modern convenience and modelling power of the D programming language to develop software with native efficiency

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781783552481
Length 464 pages
Edition 1st Edition
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Author (1):
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Michael Parker Michael Parker
Author Profile Icon Michael Parker
Michael Parker
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Toc

Table of Contents (13) Chapters Close

Preface 1. How to Get a D in Programming 2. Building a Foundation with D Fundamentals FREE CHAPTER 3. Programming Objects the D Way 4. Running Code at Compile Time 5. Generic Programming Made Easy 6. Understanding Ranges 7. Composing Functional Pipelines with Algorithms and Ranges 8. Exploring the Wide World of D 9. Connecting D with C 10. Taking D Online 11. Taking D to the Next Level Index

Objects with const and immutable


In the context of class and struct instances, it's easier to understand the relationship const and immutable have with data. Here's a simple example:

struct ModMe {
    int x;
}
void main() {
    immutable ModMe mm;
    immutable(ModMe)* pmm;
    mm.x = 1;   // Error
    pmm.x = 2;  // Error
}

The declaration of mm creates an instance of type immutable(ModMe). Not only can no assignments be made to mm, mm.x cannot be modified. pmm is a pointer to immutable data, so the pointer can be reassigned, but pmm.x cannot be modified. Now look at this:

struct ModMeHolder {
    ModMe mm;
}
void main() {
    immutable ModMeHolder mmh;
    mmh.mm.x = 1;
}

As immutable is transitive, applying it to mmh causes mm to also be immutable. If, in turn, it had any class or struct instance members, they would also become immutable. As they say, it's turtles all the way down. The same is true for const, but recall that its contract is not as strict as that of immutable:

ModMe mm;
const...
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