Easing into Unity's scripting documentation
It's great that Unity has so many classes in the Scripting Reference for us to use in a Unity project. Yet, for a beginner to scripting, even the amount of features available in the Scripting Reference can be overwhelming.
The good news is the Scripting Reference is exactly what the name implies. It's a reference. It's not meant to be a document you have to totally understand before you can begin writing scripts. A reference is a document you search when you need to know how to write the code to perform a specific task.
That's great, right? Sure it is, sort of. As a beginner, how do you know what to search for? This reminds me of school. Ask the teacher how to spell a word and the teacher always responded with "Look it up in the dictionary." Ok, but how do you find out how to spell a word in a dictionary if you don't know how to spell it to find it? I always thought the teacher's answer was rather lame and a waste of energy. I didn't want a definition...