Now that we've covered the code-intensive way of doing things, let's take a quick look at Unity's drag and drop functionality. Although dragging and dropping is much faster than using the GameObject class in code, Unity sometimes loses the connections between objects and variables made this way when saving or exporting projects, or when Unity updates. When you need to assign a few variables quickly, then, by all means, take advantage of this feature. For most cases, I'd advise sticking with code.
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