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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Unity certifications

Unity now offers various levels of certification for programmers and artists that will lend a certain amount of credibility and empirical skill ranking to your resume. These are great if you're trying to break into the game industry as a self-taught or non-computer science major, and they come in the following flavors:

  • Certified Associate
  • Certified User: Programmer
  • Certified Programmer 
  • Certified Artist
  • Certified Expert  Gameplay Programmer
  • Certified Expert  Technical Artist: Rigging and Animation
  • Certified Expert  Technical Artist: Shading and Effects
Unity also provides preparatory courses in-house and through third-party providers to help you get ready for the various certifications. You can find all the information at https://certification.unity.com.

Never let a certification, or the lack of one, define your work or what you put out into the world. Your last hero's trial is to join the development community...

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