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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Adding, removing, and peeking

Since the lootStack variable in the previous sections could easily be a queue, we'll keep the following code out of our game scripts for efficiency. However, feel free to explore the differences, or similarities, of these classes in your own code.

To create a queue of string elements, use the following:

// Creates a new Queue of string values.
Queue<string> activePlayers = new Queue<string>();

To add elements to the queue, call the Enqueue method with the element you want to add:

// Adds string values to the end of the Queue.
activePlayers.Enqueue("Harrison");
activePlayers.Enqueue("Alex");
activePlayers.Enqueue("Haley");

To see the first element in the queue without removing it, use the Peek method:

// Returns the first element in the Queue without removing it.
var firstPlayer = activePlayers.Peek();

To return and remove the first element in the queue, use the Dequeue method:

// Returns and removes the first element...
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