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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

A game design primer

Before jumping into any game project, it's important to have a blueprint of what you want to build. Sometimes, ideas will start crystal clear in your mind, but the minute you start creating character classes or environments, things seem to drift away from your original intention. This is where the game's design allows you to plan out the following touchpoints:

  • Concept: The big-picture idea and design of a game, including its genre and play style.
  • Core mechanics: The playable features or interactions that a character can take in-game. Common gameplay mechanics include jumping, shooting, puzzle-solving, or driving.
  • Control schemes: A map of the buttons and/or keys that give players control over their character, environment interactions, and other executable actions.
  • Story: The underlying narrative that fuels a game, creating empathy and a connection between players and the game world they play in.
  • Art style: The game's overarching look and feel, consistent...
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