Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning Boost C++

You're reading from   Learning Boost C++ Solve practical programming problems using powerful, portable, and expressive libraries from Boost

Arrow left icon
Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783551217
Length 558 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Arindam Mukherjee Arindam Mukherjee
Author Profile Icon Arindam Mukherjee
Arindam Mukherjee
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Introducing Boost FREE CHAPTER 2. The First Brush with Boost's Utilities 3. Memory Management and Exception Safety 4. Working with Strings 5. Effective Data Structures beyond STL 6. Bimap and Multi-index Containers 7. Higher Order and Compile-time Programming 8. Date and Time Libraries 9. Files, Directories, and IOStreams 10. Concurrency with Boost 11. Network Programming Using Boost Asio A. C++11 Language Features Emulation Index

Dynamic memory allocation and exception safety


Imagine that you have to write a program to rotate images. Your program takes the name of the file and the angle of rotation as input, reads the contents of the file, performs the processing, and returns the output. Here is some sample code.

 1 #include <istream>
 2 #include <fstream>
 3 typedef unsigned char byte;
 4 
 5 byte *rotateImage(std::string imgFile, double angle, 
 6                   size_t& sz) {
 7   // open the file for reading
 8   std::ifstream imgStrm(imgFile.c_str(), std::ios::binary);
 9 
10   if (imgStrm) {
11     // determine file size
12     imgStrm.seekg(0, std::ios::end);
13     sz = imgStrm.tellg();
14     imsStrm.seekg(0);        // seek back to start of stream
15
16     byte *img = new byte[sz]; // allocate buffer and read
17     // read the image contents
18     imgStrm.read(reinterpret_cast<char*>(img), sz);
19     // process it
20     byte *rotated = img_rotate(img, sz, angle);
21     // deallocate...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image