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Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Basic animation concepts

Animation is more than the art of motion. The 3D games we play are full of motion, not all of it is animation. It is important to differentiate between the two. Motion is when an object moves or is moved. If an apple falls from a tree, it moved from the tree to the ground. This is an example of motion. Animation is when something moves on its own. The apple's descent to the ground did not occur because the apple was alive and decided to fall to its death; rather, the apple was forced to move either by gravity or other means.

When a player throws a hand grenade into a moving vehicle, the vehicle is likely to explode. The motion involved is the hand grenade's flight, and the vehicle's forward motion. The explosion will cause several particles of the vehicle, and people and things in it, to catapult in various directions. This is an example of physics creating motion. We will explore game physics in Chapter 6, Creating Gameplay. What about the player...

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