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Learning Anime Studio

You're reading from   Learning Anime Studio Bring life to your imagination with the power of Anime Studio

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849699570
Length 354 pages
Edition Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Table of Contents (17) Chapters Close

Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Stepping into the World of Animation FREE CHAPTER 2. Drawing in Anime Studio 3. Exploring Layers and Timelines 4. Enhancing Your Art with the Layer Settings Panel and Style Palette 5. Bringing a Cartoon Character to Life 6. Developing Your Cartoon's Scenery 7. Creating a Library of Actions and Assets 8. Animating Your Characters 9. Exporting, Editing, and Publishing Index

Breaking down the editing process


For this section, we will be using Adobe Premiere as a reference. However, most video editing software work in a similar fashion, so you should be able to apply these steps to whatever you are currently using.

To follow along, you can use your own clips or refer to some of the book's work files, export them out, and play around with the editor from there.

Creating a new document

When creating a new document with a video editor, you will have similar considerations as you did when making a new Anime Studio document for the first time. In the case of Premiere, perform the following steps:

First, create a project file. You will then be prompted to create a Sequence.

When saving your project file, simply give it a name and place it in the folder where you have been saving your clips and Anime Studio project files. This will help keep things organized.

You can have multiple Sequences within a project file, depending on how you want to work. As an example, you could...

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