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Learning Anime Studio

You're reading from   Learning Anime Studio Bring life to your imagination with the power of Anime Studio

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849699570
Length 354 pages
Edition Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Table of Contents (17) Chapters Close

Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Stepping into the World of Animation FREE CHAPTER 2. Drawing in Anime Studio 3. Exploring Layers and Timelines 4. Enhancing Your Art with the Layer Settings Panel and Style Palette 5. Bringing a Cartoon Character to Life 6. Developing Your Cartoon's Scenery 7. Creating a Library of Actions and Assets 8. Animating Your Characters 9. Exporting, Editing, and Publishing Index

Creating reusable animations using the Actions panel


You already know a little bit about actions from what was explained about the Smart Bone actions in Chapter 5, Bringing a Cartoon Character to Life. We will now be approaching the Actions panel from a point of view of creating character actions that can be reused throughout a project. These can range from simple motions such as moving an arm to more complex actions such as walking cycles.

For this demonstration, let's open our character file CharacterActionsStart.anme. If at any time you want to see the end result of this exercise, open the file CharacterActionsEnd.anme. Of course, if you have your own file, feel free to use it. However, be sure to make a copy of this file before you start (by going to File | Save As) in the event something doesn't go right and it alters your original file. We don't want to lose anything important. All said, let's try creating a simple walking motion that we can reuse using the Actions panel, using the...

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