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Learn Three.js

You're reading from   Learn Three.js Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Length 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Summary

In this chapter, we explored how you can work together with Blender and Three.js. We showed how you can use the glTF format as the standard format to exchange data between Three.js and Blender. This works great for meshes, animations, and most textures. However, for advanced texture properties, you will probably need some fine-tuning in either Three.js or Blender. We also showed how you can bake specific textures such as lightmaps and ambient occlusion maps in Blender and use them in Three.js. This allows you to render this information once in Blender, import it into Three.js, and create great shadows, lights, and ambient occlusion without the heavy calculations that Three.js would have to do normally. Note that this, of course, will only work for scenes where the lighting is static, and the geometries and meshes don’t move around or change shape. Often, you can use this for the static parts of your scene. Finally, we looked a bit at how UV mapping works, where vertices...

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