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Learn SwiftUI

You're reading from   Learn SwiftUI An introductory guide to creating intuitive cross-platform user interfaces using Swift 5

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781839215421
Length 316 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Chris Barker Chris Barker
Author Profile Icon Chris Barker
Chris Barker
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Table of Contents (17) Chapters Close

Preface 1. Getting Started with SwiftUI 2. Understanding Declarative Syntax FREE CHAPTER 3. Building Layout and Structure 4. Creating Your First Application 5. Understanding Controls, Views, and Lists 6. Working with Navigation in SwiftUI 7. Creating a Form with States and Data Binding 8. Networking and Linking to Your Existing App Logic 9. Maps and Location Services 10. Updating for iPad with NavigationViewStyle 11. SwiftUI on watchOS 12. SwiftUI versus UIKit 13. Basic Animation in Views 14. Animations in Transitions 15. Testing in SwiftUI 16. Other Books You May Enjoy

Creating Your First Application

In this chapter, we'll begin to code our very first app in SwiftUI exciting, I know, but before we learn to run, we need to walk a little further first. The Xcode IDE will play a fundamental role in our journey, so we'll cover the basics and core components in a little more detail. We'll look at how Xcode allows us to write our SwiftUI code and give us almost immediate feedback. We'll also touch on how and, more importantly, why we may need to use the iOS simulator to run our app in certain scenarios.

The following topics will be covered in this chapter:

  • Xcode, as an IDE
  • Core components of Xcode
  • Mock data in Automatic Preview
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