Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learn OpenGL

You're reading from   Learn OpenGL Beginner's guide to 3D rendering and game development with OpenGL and C++

Arrow left icon
Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781789340365
Length 208 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Frahaan Hussain Frahaan Hussain
Author Profile Icon Frahaan Hussain
Frahaan Hussain
Arrow right icon
View More author details
Toc

Drawing a triangle

In this section, we’ll be looking at how to draw a triangle in OpenGL using the GLFW library. To begin with, let’s go to the file in which we wrote code to create an OpenGL rendering window using the GLFW library in the previous chapter, and make the necessary changes to it. Let's take a look at the following steps to understand the code required to draw a triangle:

  1. We'll begin by including the essential header files in our code:
#include <iostream>
// GLEW
#define GLEW_STATIC
#include <GL/glew.h>
// GLFW
#include <GLFW/glfw3.h>
// Window dimensions
const GLuint WIDTH = 800, HEIGHT = 600;
  1. To create shapes in modern OpenGL, we need to create shaders. So, let’s begin by adding some shaders to our code. Firstly, we’ll add a constant, GLchar *, and we’ll call it vertexShaderSource. This is going to be a...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image