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Learn HTML5 by Creating Fun Games

You're reading from   Learn HTML5 by Creating Fun Games Learning should be fun, especially when it comes to getting to grips with HTML5 Game Development. Each chapter of this book teaches a new concept for learning HTML5 by helping you develop a relevant game. It's education without the effort.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696029
Length 374 pages
Edition 1st Edition
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Author (1):
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Rodrigo Silveira Rodrigo Silveira
Author Profile Icon Rodrigo Silveira
Rodrigo Silveira
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Chapter 2. HTML5 Typography

Now that we have our environment set up, we're ready to take a deep dive into the actual code behind HTML5. This is where the book begins to take off, since no matter how much theory you learn, it's very difficult to master a programming language without some keyboard time.

The game we'll be developing in this chapter will be a typing game, with some emphasis in the typography aspect of it. Again, I remind you that the focus of this book is not to teach game development, but rather to teach you all about HTML5. Thus, the general approach we'll take to coding the games will not necessarily be most optimal for general game development, although all of the games covered in the book will perform fairly well in most major browsers.

You have been reading a chapter from
Learn HTML5 by Creating Fun Games
Published in: Jun 2013
Publisher: Packt
ISBN-13: 9781849696029
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