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Kinect in Motion - Audio and Visual Tracking by Example

You're reading from   Kinect in Motion - Audio and Visual Tracking by Example Start building for the Kinect today by capturing gestures, movements, and spoken voice commands

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849697187
Length 112 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Kinect in Motion – Audio and Visual Tracking by Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Kinect for Windows – Hardware and SDK Overview FREE CHAPTER 2. Starting with Image Streams 3. Skeletal Tracking 4. Speech Recognition Kinect Studio and Audio Recording Index

Summary


In this chapter we learned how to track the skeletal data provided by the Kinect sensor and how to interpret them for designing relevant user actions.

With the example developed in this chapter, we definitely went to the core of designing and developing Natural User Interfaces.

Thanks to the KinectSensors.SkeletonStream.Enable() method and the event handler attached to KinectSensors.AllFramesReady, we have started to manipulate the skeleton stream data and the color stream data provided by the Kinect sensor and overlap them.

We addressed the SkeletonStream.TrackingMode property for tracking users in Default (stand-up) and Seated mode. Leveraging the Seated mode together with the ability to track user actions is very useful for application-oriented people with disabilities.

We went through the algorithmic approach for tracking user's actions and recognizing user's gestures and we developed our custom gesture manager. Gestures have been defined as a collection of movement sections for...

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