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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Chapter 5. The Depth Data – Making Things Happen

In the previous chapter you have seen how the Kinect camera works, how you can capture color image data from the sensor, and played around with the three basic color components: red, green, and blue. In a similar fashion, you can capture the data from the Kinect depth sensor; however, the working principle of the depth sensor and information returned by the depth sensor are totally different than that of the color camera. Each color frame consists of numbers of pixel values, which give the values of red, green, and blue color components; whereas each pixel information in the depth data represents the distance of an object from the sensor. Not to mention, the depth data is one of the most important aspects of the Kinect device.

The basic depth data is really important for building any useful Kinect application. If you are going to build an application that detects you, your computer table or chair, or an application that controls a robot, or...

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