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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Taking Kinect to the Cloud


When you take Kinect to the Cloud, the sky is the limit for making applications. In this section we will discuss how to design a very simple application that can upload image frames to the Cloud using Windows Azure.

Required components

To build this solution, we will be using the following technologies:

  • Windows Azure

  • Windows Azure SDK

  • Kinect device and the Kinect for Windows SDK

The following diagram shows the overall application design. This diagram describes how the Kinect device is connected with Windows Azure Storage via the Kinect for Windows SDK and Windows Azure SDK:

Windows Azure

We will use Windows Azure cloud storage for read/write operations of the image streams. Windows Azure storage has Blobs, Tables and Queues.

Blobs are used for storing larger files, which can be uploaded or downloaded as chunks called a blob. As of today, blobs allow you to store files up to 1 TB.

Tables should not be confused with the SQL Azure tables. The Azure storage table is similar...

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