Summary
Making your game multileveled adds a few new tricks to your sleeve. Now you've learned to divide your assets in many files and load them when you need them. You've also learned how to use tiles to describe logic behavior and not only the graphical aspect of your levels.
As mentioned earlier, there is much more that can be done with the game to make it really fun. I will recommend spending quite some time on level design. In most commercial games, this is where most of the time is spent, so don't hesitate to stop coding for a while and start making and testing your levels!
In the next chapter, you will learn how to make a multiplayer game. For this we will use the game we created in Chapter 5, Putting Things into Perspective, and add new functionality to it in the same way we did for the game from Chapter 4, Looking Sideways, which we used in this chapter.