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Java 9 with JShell

You're reading from   Java 9 with JShell Introducing the full range of Java 9's new features via JShell

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Product type Paperback
Published in Mar 2017
Publisher Packt
ISBN-13 9781787282841
Length 408 pages
Edition 1st Edition
Languages
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Toc

Table of Contents (16) Chapters Close

Preface 1. JShell – A Read-Evaluate-Print-Loop for Java 9 FREE CHAPTER 2. Real-World Objects to UML Diagrams and Java 9 via JShell 3. Classes and Instances 4. Encapsulation of Data 5. Mutable and Immutable Classes 6. Inheritance, Abstraction, Extension, and Specialization 7. Members Inheritance and Polymorphism 8. Contract Programming with Interfaces 9. Advanced Contract Programming with Interfaces 10. Maximization of Code Reuse with Generics 11. Advanced Generics 12. Object-Oriented, Functional Programming, and Lambda Expressions 13. Modularity in Java 9 A. Exercise Answers Index

Declaring interfaces


It is time to code the necessary interfaces in Java 9. We will code the following five interfaces:

  • DrawableInComic

  • DrawableInGame

  • Hideable

  • Powerable

  • Fightable

Note

Some programming languages, such as C#, use I as a prefix for interfaces. Java 9 doesn't use this naming convention for interface names. Thus, if you see an interface named IDrawableInComic, it was probably coded by someone who has C# experience and transferred the naming convention to the Java land.

The following UML diagram shows the five interfaces that we will code with their required methods included in the diagram. Notice that we include the <<interface>> text before the class name in each diagram that declares an interface.

The following lines show the code for the DrawableInComic interface. The public modifier, followed by the interface keyword and the interface name, DrawableInComic, composes the interface declaration. As it happens with class declarations, the interface body is enclosed...

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