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Java 9 with JShell

You're reading from   Java 9 with JShell Introducing the full range of Java 9's new features via JShell

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Product type Paperback
Published in Mar 2017
Publisher Packt
ISBN-13 9781787282841
Length 408 pages
Edition 1st Edition
Languages
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (16) Chapters Close

Preface 1. JShell – A Read-Evaluate-Print-Loop for Java 9 FREE CHAPTER 2. Real-World Objects to UML Diagrams and Java 9 via JShell 3. Classes and Instances 4. Encapsulation of Data 5. Mutable and Immutable Classes 6. Inheritance, Abstraction, Extension, and Specialization 7. Members Inheritance and Polymorphism 8. Contract Programming with Interfaces 9. Advanced Contract Programming with Interfaces 10. Maximization of Code Reuse with Generics 11. Advanced Generics 12. Object-Oriented, Functional Programming, and Lambda Expressions 13. Modularity in Java 9 A. Exercise Answers Index

Generating classes to create objects


Imagine that we have to draw and calculate the perimeters and areas of three different rectangles. You will end up with three rectangles drawn with their widths and height values and their calculated perimeters and areas. It would be great to have a blueprint to simplify the process of drawing each rectangle with their different width and height values.

In object-oriented programming, a class is a template definition or blueprint from which objects are created. Classes are models that define the state and behavior of an object. After declaring a class that defines the state and behavior of a rectangle, we can use it to generate objects that represent the state and behavior of each real-world rectangle.

Note

Objects are also known as instances. For example, we can say each rectangle object is an instance of the Rectangle class.

The following picture shows two rectangle instances named rectangle1 and rectangle2. These instances are drawn with their width and...

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