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iPhone User Interface Cookbook

You're reading from   iPhone User Interface Cookbook A concise dissection of Apple's iOS user interface design principles

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Product type Paperback
Published in Nov 2011
Publisher Packt
ISBN-13 9781849691147
Length 262 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Cameron Banga Cameron Banga
Author Profile Icon Cameron Banga
Cameron Banga
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Toc

Table of Contents (18) Chapters Close

iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
1. Getting Started: Prototyping, Proper Tools, and Testing our Design FREE CHAPTER 2. Customizing our Icon, the Navigation Bar, and the Tab Bar 3. Different Ways to "View" our Application 4. Utilizing Common UI Elements 5. All About Games 6. Starting, Stopping, and Multitasking 7. Notifications, Locations, and Sounds 8. Accessibility, Options, and Limited Opportunity to Help our User 9. Migrating to the iPad The Importance of Direct Manipulation
If you need a stylus, you blew it

Making an app usable without location data


Location services provided by the GPS, cellular tower, and WiFi triangulation methods available in iOS are wonderful inclusions in any project, allowing us to create an app where users aren't required to enter such redundant information when looking for a hotel or restaurant.

But there will be times when we can't rely on location data in our application. If our user is on an iPod touch, or on an iPhone that cannot find a tower with which to gather a GPS signal, we'll be left without a way to gather location information.

In this recipe, we'll plan out ways to optimize our location-based application when we're unable to determine where our user exactly is.

Getting ready

For this recipe, an iPod touch or Wi-Fi only iPad device would be useful to have on hand. To simulate a lack of location service data on these devices, we can simply turn WiFi connectivity off and use the application. Without this, the device will be unable to grab any data.

How to...

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