What this book covers
Chapter 1, An Introduction to Sprite Kit, introduces you to the Sprite Kit game engine, along with its various elements and features. It also helps in setting up a new Xcode project for developing a Sprite Kit game.
Chapter 2, Scenes in Sprite Kit, explains an important topic in Sprite Kit, that is, scenes. Along with this, there is a brief about the node tree drawing order.
Chapter 3, Sprites, explains sprites and their properties. It also applies some of the properties in the example game.
Chapter 4, Nodes in Sprite Kit, discusses about nodes and its subclasses in detail. It also explains the implementation of various node subclasses in the example game.
Chapter 5, Physics in Sprite Kit, talks about physics simulation in a Sprite Kit game. It explains the types of physics bodies. Physics capabilities are applied to the example game in this chapter.
Chapter 6, Animating Sprites, Controls, and SceneKit, covers animating nodes and adding controls to a Sprite Kit game. These features are added in the example game. It also talks about SceneKit.
Chapter 7, Particle Effects and Shaders, discusses about particle effects and shaders, along with their implementation in the example game.
Chapter 8, Handling Multiple Scenes and Levels, helps us understand the need for different levels in a game. This chapter also explains how to create multiple scenes.
Chapter 9, Performance Enhancement and Extras, discusses in detail how to improve the performance of a Sprite Kit game, along with performance measuring using instruments. It also explains the scoring system, sound, and player running animation in the example game.
Chapter 10, Revisiting Our Game and More on iOS 9, discusses the various steps involved in the development of a game, and introduces readers to the Game Center and discusses new features that will be introduced in iOS 9.