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iOS 9 Game development Essentials

You're reading from   iOS 9 Game development Essentials Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781784391430
Length 224 pages
Edition 1st Edition
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Tools
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Author (1):
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Chuck Gaffney Chuck Gaffney
Author Profile Icon Chuck Gaffney
Chuck Gaffney
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Table of Contents (10) Chapters Close

Preface 1. The Swift Programming Language 2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues FREE CHAPTER 3. SpriteKit and 2D Game Design 4. SceneKit and 3D Game Design 5. GameplayKit 6. Exhibit the Metal in Your Game 7. Publishing Our iOS Game 8. The Future of iOS Game Development Index

Storyboards and segues

Let's now finally get to working with these tools and learn the basics of structuring game apps on a broader storyboard level. As of the writing of this book, the latest version of Xcode available is version 7.0. This will be the version we shall work with, but Xcode is always updating with even a beta version available to separately test the newest features.

Visit https://developer.apple.com/xcode/ to download and read up on all that Xcode has to offer for iOS developers.

To start structuring your app using storyboards, follow these instructions:

  1. First, open Xcode in your Applications folder (or in your Dock if you placed it there for easy access).
  2. Next, click on Create a new Xcode Project.
    Storyboards and segues
  3. You will now be asked to choose a template preset.
  4. For the sake of just understanding storyboards and segues, select the Single View Application template. (Don't worry, we will be using the game template in the next chapter).
    Storyboards and segues
  5. Now we choose our project's options. Name...
You have been reading a chapter from
iOS 9 Game development Essentials
Published in: Nov 2015
Publisher:
ISBN-13: 9781784391430
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