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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Making money with your games


Releasing a game is a fantastic accomplishment, but every developer at some point is going to want to earn some money from their efforts. The most common way to monetize a game is to place advertising on the site, but there are a few drawbacks with this when it comes to HTML5 games. The first problem is that the site will need a very high volume of traffic before enough clicks have accrued to earn any money. This affects the second problem, which is that advertising only works if people play the game on the specific site's web page. Unfortunately, other sites can embed HTML5 games through an iframe , which is a window inside a web page that allows content from another site to be displayed, and place their own advertising around it. This can be quite frustrating, as it means we are not earning money even though the game is running on our site. Happily, there are other ways to monetize a game, such as sponsorship.

Sponsors are game portals that will pay money to...

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