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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Adding introductory text to each level


We have a good end to the levels, but the player may not be sure what to do. What we need is a bit of a story to sell the idea of destroying towers and explaining what it is the player needs to do in each level. To do this we will add a screen, much like the Score Screen at the start of each level:

  1. We will need a button to start the level, which again will need to be drawn on screen. Create a new Script, scr_Menu_Button_Start, with some very familiar code:

    draw_sprite(spr_Button_Start, 0, startX, startY);
    if (win_Y > startY - start_ZoneHeight && win_Y < startY + start_ZoneHeight)
    {
        if (win_X > startX - start_ZoneWidth && win_X < startX + start_ZoneWidth)
        {
            draw_sprite(spr_Button_Start, 1, startX, startY);
            if (mouse_check_button_pressed(mb_left)) 
            {        
                isGameActive = true;
                instance_destroy();
            }
        }
    }

    All the standard button code is here, but when the button...

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