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Hands-On Unity 2022 Game Development

You're reading from   Hands-On Unity 2022 Game Development Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Length 712 pages
Edition 3rd Edition
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Author (1):
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Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Author Profile Icon Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Toc

Table of Contents (23) Chapters Close

Preface 1. Creating a Unity Project FREE CHAPTER 2. Editing Scenes and Game Objects 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

Summary

In this chapter, we introduced the AR Foundation Unity framework, explored how to set it up, and how to implement several tracking features so that we can position virtual objects on top of real-life objects. We also discussed how to build our project so that it can run on both iOS and Android platforms, which is the only way we can test our AR apps at the time of writing. Finally, we created a simple AR game based on the game we created in the main project but modified it so that it’s suitable for use in AR scenarios.

With this new knowledge, you will be able to start your path as an AR app developer, creating apps that augment real objects with virtual objects by detecting the positions of the real objects. This can be applied to games, training apps, and simulations. You may even be able to find new fields of usage, so take advantage of this new technology and its new possibilities!

Well, this is the end of this journey through Unity 2022. I’m really...

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