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Hands-On Network Programming with C

You're reading from   Hands-On Network Programming with C Learn socket programming in C and write secure and optimized network code

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789349863
Length 478 pages
Edition 1st Edition
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Author (1):
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Lewis Van Winkle Lewis Van Winkle
Author Profile Icon Lewis Van Winkle
Lewis Van Winkle
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Toc

Table of Contents (25) Chapters Close

Preface 1. Section 1 - Getting Started with Network Programming FREE CHAPTER
2. Introducing Networks and Protocols 3. Getting to Grips with Socket APIs 4. An In-Depth Overview of TCP Connections 5. Establishing UDP Connections 6. Hostname Resolution and DNS 7. Section 2 - An Overview of Application Layer Protocols
8. Building a Simple Web Client 9. Building a Simple Web Server 10. Making Your Program Send Email 11. Section 3 - Understanding Encrypted Protocols and OpenSSL
12. Loading Secure Web Pages with HTTPS and OpenSSL 13. Implementing a Secure Web Server 14. Establishing SSH Connections with libssh 15. Section 4 - Odds and Ends
16. Network Monitoring and Security 17. Socket Programming Tips and Pitfalls 18. Web Programming for the Internet of Things 19. Answers to Questions 20. Setting Up Your C Compiler on Windows 21. Setting Up Your C Compiler on Linux 22. Setting Up Your C Compiler on macOS 23. Example Programs 24. Other Book You May Enjoy

Multiple connections buffering

One important hurdle to overcome, when implementing any server software, is accepting and parsing requests from multiple clients simultaneously.

Consider a client that sends only the beginning of an HTTP request, followed by a delay, and then the remainder of the HTTP request. In this case, we cannot respond to that client until the entire HTTP request is received. However, at the same time, we do not wish to delay servicing other connected clients while waiting. For this reason, we need to buffer up received data for each client separately. Only once we've received an entire HTTP request from a client can we respond to that client.

It is useful to define a C struct to store information on each connected client. Our program uses the following:

/*web_server.c except*/

#define MAX_REQUEST_SIZE 2047

struct client_info {
socklen_t address_length...
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