In this last section, we will explore Debugging Methods. In fact, this is a topic to not underestimate, since it is of vital importance for becoming a professional AI Game Developer. Being able to analyze, profile and visualize the AI you program it is key to achieve the intended behavior and hitting the right performance for your project.
The last chapter concludes with some suggestions on how to explore the concepts presented (and others) beyond this book and some thoughts regarding AI systems.
The following chapters will be covered in this section:
- Chapter 11, Debugging Methods for AI - Logging
- Chapter 12, Debugging Methods for AI - Navigation, EQS, and Profiling
- Chapter 13, Debugging Methods for AI - The Gameplay Debugger
- Chapter 14, Going Beyond