Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

You're reading from   Grome Terrain Modeling with Ogre3D, UDK, and Unity3D Create massive terrains and export them to the most popular game engines

Arrow left icon
Product type Paperback
Published in Feb 2013
Publisher
ISBN-13 9781849699396
Length 162 pages
Edition Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Richard A. Hawley Richard A. Hawley
Author Profile Icon Richard A. Hawley
Richard A. Hawley
Arrow right icon
View More author details
Toc

Tools panel


Located to the right-hand side of the viewport, the tools panel has a lot of features packed into it. Hosting all the content-editing functions, the tools panel is headed by three tabs to select from three kinds of editing. They are given as follows:

  • Terrain

  • World (Roads)

  • Objects (instanced entities)

Most of our work will be done with the Terrain tools. Working from the left-hand side to the right-hand side, the second row of icons are: Create (zone), Modifiers, Selection, Texturing, Details, and Water. This roughly follows the workflow in a GROME project. The Tool panel icons are shown as follows:

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image