Conventions
In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "All of them are placed inside a folder named Assets
, which can be found inside the Project
folder."
A block of code is set as follows:
public AwesomeUnityDeveloper GettingStarted(Yourself you) { you.ReadThisBook(); return you; }
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
public AwesomeUnityDeveloper GettingStarted(Yourself you) {
you.ReadThisBook();
return you;
}
New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "First of all, if you ever need to switch between 2D and 3D mode, you can do so by navigating to Edit | Project Settings | Editor."
Note
Warnings or important notes appear in a box like this.
Tip
Tips and tricks appear like this.