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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Localization

When you are shipping worldwide, you need to localize your game. Many developers think that publishing only in English should be enough because it is understood by most gamers. However, if you give a look to the marketing and downloading graphs, it's clear that English is just 20% of the market. Therefore, you should definitely take into consideration localizing your game to other audiences.

But localization is much more than just translating your game and/or adding subtitles in other languages. There are so many things you should keep in consideration. Some of the many reasons are as follows:

  • In some languages, like German, some words are really long and they might be cut off or overflow from your user interface.
  • Some languages, such as Arabic are written in a different direction, for instance, right to left or up to down. Thus, you may have to adjust the design of your UI to support the visual impact that your interface will have.
  • In case you have dialogue systems, or just...
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