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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Getting the waypoint coordinates


Before we start creating waypoints, we first need to decide where to place them on the map. Therefore, we need to find all the places where our Pandas change their direction. In this simple map, they are located at all corners of their path. In the following image, they are indicated by the red dots:

As we can see, there are 11 and we need one waypoint that is on the cake in the map. This final waypoint is the finishing spot, where the Panda has succeeded in his mission to steal a big bite of the player's cake.

Now that we have spotted them, we need to take note of their coordinates on the map. A fast way to do it is to drag the Panda Prefab around the map in the Scene view and then take note of the position of our waypoints. In this case, we could obtain the following data:

Waypoint number

X coordinate

Y coordinate

1

-28

8

2

-28

-16

3

-16

-16

4

-16

7

5

-2

7

6

-2

-6

7

12

-6

8

12

9

9

25

9

10

25

-17

11

32

-17

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