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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Terraforming the terrain for our Cucumber Beetles 


Our game world is currently very large and appropriate for the game we envisioned. In order to efficiently demonstrate how to script the Cucumber Beetles, we will designate a sandbox area of our game and confine the Cucumber Beetles to that area. We will also need to move some cherry trees there. 

We will make the following sequential modifications to our game's terrain:

  • Designate a sandbox area
  • Plant additional cherry trees
  • Create spawning sites

Designating a sandbox area

We do not necessarily want to make major modifications to our game's terrain. We previously spent considerable time planning, creating, and fine-tuning the terrain. Instead, we will select one of the large, flat areas to act as a sandbox. If you do not have any large, flat areas, you can select one of your flat areas and make it a bit bigger.

The following image suggests a size relative to our current game world. The white box towards the bottom center of the image represents...

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