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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Summary

In this chapter, we fully designed our game, Cucumber Beetle, and we plan to use our design to drive our development efforts. Our game design includes functionality, the player character, the non-player characters, game assets, animations, and more. We used screen mock-ups to help document our game's design. In addition, we planned our game's difficulty balance to help ensure the game is appropriately difficult based on user selection.

In the next chapter, you will learn how to create the game's terrain. You will gain exposure to shaping tools and terrain painting. You will also learn how to add vegetation and water to our terrain. By the end of the next chapter, you will have created the game world for the Cucumber Beetle game.

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