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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay FREE CHAPTER 2. It's Under Control – Exploring Various Control Schemes 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Making a flickering torch


Flashlights are all well and good but sometimes you need to go for a classic. That's where the torch comes in; a staple of dungeons and thatched-roof cottages alike. What's the main difference between a torch and flashlight? Besides the technology, a torch has a dynamic light source: fire.

As a fire burns, the flames seem to dance about, seemingly casting a moving light. In this recipe, we're going to see a simple way to mimic this effect.

Getting ready

Let's start with the project from a previous recipe from this chapter: changing day to night. We're going to add a torch object (obj_torch) and you'll want to give it an appropriate sprite with an animated flame (spr_torch). Most importantly, you'll need a second sprite to represent the light given out by the torch (spr_torchLight). This sprite looks best as a circular gradient, going from transparent to white. Make sure you place instances of obj_torch around the room.

How to do it

  1. In obj_cycle, open the Draw event.

  2. Make...

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