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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Summary

In this chapter, you learned that providing a scripting environment to your games opens up new possibilities. Implementing a functionality using scripting languages is usually faster than doing the full write-compile-test cycle with C++ and you can even use the skills and creativity of your users who have no understanding of the internals of your game engine to make your games better and more feature-rich. You were shown how to use Qt Script, which blends the C++ and JavaScript worlds together by exposing Qt objects to JavaScript and making cross-language signal-slot connections. If you're not a JavaScript fan, you learned the basics of scripting with Python. There are other scripting languages available (for example Lua) and many of them can be used together with Qt. Using the experience gained in this chapter, you should even be able to bring other scripting environments to your programs, as most embeddable interpreters offer similar approaches to that of Python.

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