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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Integrating Qt and Qt Script

So far, we were only evaluating some standalone scripts that could make use of the features built in JavaScript. Now, it is time to learn to use data from your programs in the scripts.

This is done by exposing different kinds of entities to and from scripts.

Exposing objects

The simplest way to expose data to Qt Script is to take advantage of Qt's meta-object system. Qt Script is able to inspect QObject instances and detect their properties and methods. To use them in scripts, the object has to be visible to the script execution context. The easiest way to make this happen is to add it to the engine's global object or to some context's activation object. As you remember, all data between the script engine and C++ is exchanged using the QScriptValue class, so first we have to obtain a script value handle for the C++ object:

QScriptEngine engine;
QPushButton *button = new QPushButton("Button");
// …
QScriptValue scriptButton = engine...
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