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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – making Benjamin move


The first thing we want to do is to make our elephant movable. In order to achieve that, we use a QTimer parameter called m_timer, which is a private member of MyScene. In the constructor we set up the timer with the following code:

m_timer.setInterval(30);
connect(&m_timer, &QTimer::timeout, this, &MyScene::movePlayer);

First we define that the timer emits a timeout signal every 30 milliseconds. Then we connect that signal to the scene's slot called movePlayer(), but we do not start the timer yet. This is done by the arrow keys in a way we have already discussed when the m_direction variable of the class Player was introduced. Here is the implementation of what was described there:

void MyScene::keyPressEvent(QKeyEvent *event) {
  if (event->isAutoRepeat())
    return;

  switch (event->key()) {
    case Qt::Key_Right:
      m_player->addDirection(1);
      checkTimer();
      break;
    case Qt::Key_Left:
      m_player->addDirection...
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