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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – transforming the viewport


Let's extend our code so that all future operations focus only on drawing within the border boundaries after the border is drawn. Use the window and viewport transformation as follows:

void Widget::paintEvent(QPaintEvent *) {
  QPainter painter(this);
  painter.setRenderHint(QPainter::Antialiasing, true);
  QPen pen(Qt::black);
  pen.setWidth(4);
  painter.setPen(pen);
  QRect r = rect().adjusted(10, 10, -10, -10);
  painter.drawRoundedRect(r, 20, 10);
  painter.save();
  r.adjust(2, 2, -2, -2);
  painter.setViewport(r);
  r.moveTo(0, -r.height()/2);
  painter.setWindow(r);
  drawChart(&painter, r);
  painter.restore();
}

Also create a protected method called drawChart():

void Widget::drawChart(QPainter *painter, const QRect &rect) {
  painter->setPen(Qt::red);
  painter->drawLine(0, 0, rect.width(), 0);
}

Let's take a look at our output:

What just happened?

The first thing we did in the newly added code is call painter.save(). This...

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