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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – animating the car dashboard

Let's employ the knowledge we just learned to improve our car dashboard so that it shows some realism in the way the clocks update their values.

Open the dashboard project and navigate to the dashboard.qml file. Find the declaration of the Needle object, which is responsible for visualizing the speed of the vehicle. Add the following declaration to the object:

Behavior on rotation {
  SmoothedAnimation { velocity: 50 }
}

Repeat the process for the left clock. Set the velocity of the animation to 100. Build and run the project. See how the needles behave when you modify the parameter values in spinboxes. Adjust the velocity of each animation until you get a realistic result.

What just happened?

We have set the property value sources on needle rotations that are triggered whenever a new value for the property is requested. Instead of immediately accepting the new value, the Behavior element intercepts the request and starts the SmoothedAnimation...

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