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Game Development with Three.js

You're reading from   Game Development with Three.js With Three.js you can create sophisticated 3D games that run in the web browser. This book is aimed at both the professional game designer and the enthusiast with a step by step approach including lots of tips and examples.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781782168539
Length 118 pages
Edition 1st Edition
Languages
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Author (1):
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Isaac Sukin Isaac Sukin
Author Profile Icon Isaac Sukin
Isaac Sukin
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Toc

Asset management


Primitive geometric shapes are great for tests, but any serious game these days will likely make heavy use of 3D models created in a specialized program such as Blender, Maya, or 3ds Max. These models need to be imported into Three.js scenes and converted to THREE.Mesh objects with geometry and materials. Luckily, Three.js provides importers called loaders for a variety of file formats.

Loaders

For our flags, we'll use a simple mesh in Collada format. (Collada is an XML-based format for storing 3D mesh and animation data, with files ending in .dae.) You can download our flag mesh from the Packt Publishing website. The ColladaLoader is not included in the main Three.js library, but can be copied from examples/js/loaders/ColladaLoader.js and then included in your HTML as:

<script src="ColladaLoader.js"></script>

Then the model can be loaded like this:

var loader = new THREE.ColladaLoader();
loader.load('flag.dae', function(result) {
  scene.add(result.scene);
});

Often...

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