Summary
This chapter was the first out of many chapters that will help you build a game. To kick things off, we tackled the level design aspect of the game.
This effort involved placing many elements that make up the environment Clara will experience. For structures that are next to each other, you learned how to take advantage of the snapping feature, but you can also decorate your scene carefree if you wish, in the case of distributing props. In the end, you had a clean scene structure with objects grouped under the relevant nodes in the Scene tree.
Along the way, you noticed that some of the materials were either misconfigured or simply missing. To fix these issues, you had to dive deeper into the Inspector settings for materials with which you remedied the transparency issue. Furthermore, you wrote a shader in Godot to simulate a body of water.
Considering what you have learned so far and the likelihood that you might be designing more levels that have grid patterns...