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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
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David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

Understanding the Observer pattern

The core purpose of the Observer pattern is to establish a one-to-many relationship between objects in which one acts as the subject while the others take the role of observers. The subject then assumes the responsibility of notifying the observers when something inside itself changes and might concern them.

It's somewhat similar to a publisher and subscriber relationship, in which objects subscribe and listen for specific event notifications. The core difference is that the subject and observers are aware of each other in the Observer pattern, so they are still lightly coupled together.

Let's review a UML diagram of a typical implementation of the Observer pattern to see how this might work when implemented in code:

Figure 9.1 – UML diagram of the Observer pattern

As you can see, the Subject and the Observer both have respective interfaces that they implement, but the most important one to analyze is ISubject, which includes the...

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