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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
Author Profile Icon David Baron
David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

Implementing the Observer pattern

Now, let's implement the Observer pattern in a simple way that can be reused in various contexts:

  1. We are going to start this code example by implementing the two elements of the pattern. Let's begin with the Subject class:
using UnityEngine;
using System.Collections;

namespace Chapter.Observer
{
public abstract class Subject : MonoBehaviour
{
private readonly
ArrayList _observers = new ArrayList();

public void Attach(Observer observer)
{
_observers.Add(observer);
}

public void Detach(Observer observer)
{
_observers.Remove(observer);
}

public void NotifyObservers()
{
foreach (Observer observer in _observers)
{
observer.Notify(this);
}
}
}
}

The Subject abstract class has three methods. The first two, Attach() and Detach(), are responsible for adding or removing an observer object from...

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