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Game Development Patterns and Best Practices

You're reading from   Game Development Patterns and Best Practices Better games, less hassle

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781787127838
Length 394 pages
Edition 1st Edition
Languages
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Matt Casanova Matt Casanova
Author Profile Icon Matt Casanova
Matt Casanova
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Design Patterns 2. One Instance to Rule Them All - Singletons FREE CHAPTER 3. Creating Flexibility with the Component Object Model 4. Artificial Intelligence Using the State Pattern 5. Decoupling Code via the Factory Method Pattern 6. Creating Objects with the Prototype Pattern 7. Improving Performance with Object Pools 8. Controlling the UI via the Command Pattern 9. Decoupling Gameplay via the Observer Pattern 10. Sharing Objects with the Flyweight Pattern 11. Understanding Graphics and Animation 12. Best Practices

Operator overloading in C++


We now have a good foundation to build on, but we can actually make our object pool much nicer to use. One of the cooler features in C++ is the fact that you can override the default behaviors of operators, typically referred to as operator overloading. This is done with functions being created with specific names that contain the operator keyword, followed by what operator you want to define. Just like regular functions, they have return types as well as parameters that get passed to them.

Note

For more information on operator overloading and how it works in C++, check out http://www.cprogramming.com/tutorial/operator_overloading.html.

In addition to common operators, such as +, -, and /, we also have the ability to overload the new and delete operators as well, allowing us to use our own custom object pool instead!

To do this, we will need to add the following to the end of the GameObject class, and add the following bold lines to the class definition:

class GameObject...
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