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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Summary

In this chapter, we took a complete diversion from working with Unity and dove into music theory and composition using a professional composition and recording tool called Reaper. We started by downloading, installing, and configuring Reaper for basic use. After that, you learned about MIDI and how that could be used to allow us to compose our music. From there, we covered the use of virtual instruments within Reaper and how they would allow us add virtual sound to our MIDI tracks. With the background out of the way, we moved on to a very quick look at some music theory and simple composition rules we could use to build songs for our games. From there, we looked at adding a melody, bass line, and drum tracks. Then, we looked at how to render our songs to audio files. Finally, we covered the recording tools in Reaper and how you could clear up noisy sound.

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