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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Toc

Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

The BLoC pattern

In most of the projects we have built so far, we've dealt with the state using stateful widgets. While this approach is great for prototyping or simple apps, it is not ideal when your app grows.

There are several reasons for this. Arguably, the most important reason is that you would put at least part of the logic of your app in the same class as your layout. You should avoid mixing layout and code, as it's hard to maintain and reuse the same code in different circumstances. It also makes it easier for developers in a group to work on the same code base if you keep the logic and UI clearly separated.

Also, if you have data that changes in your app, and you need to update several widgets on different screens, then you also risk unnecessarily duplicating your code. Maintaining your app may become extremely costly, and keeping the quality of your software...

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