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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Toc

Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Building the UI of the app

The first step toward creating the game is to build the basic components of the UI. After creating a new app, we'll build a ball, a bat, and a text for the score:

  1. Let's create a new app, which we can call simple_pong.
  2. In the main.dart file, in the build() method of the MyApp stateless widget, we'll return a MaterialApp, whose title is "Pong Demo", and, for the theme, we'll use the classic blue as primarySwatch.
  3. In the home of MaterialApp, we'll place a scaffold whose AppBar will take a text containing "Simple Pong".
  4. In the body, we'll place an empty container for now, but we will fix that later on.

You can see the steps listed in the following code:

import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
@override
Widget build(BuildContext...
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